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Answer by Evilcool

I think this error happends when you try to send an object over the network that can't be serialized, just from experience I don't see anything weird in the script maybe the error is else where.

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Answer by LegendaryG

uLink.Network.Instantiate(player, proxyPrefab, ownerPrefab, creatorPrefab, spawnLocation.transform.position, spawnLocation.transform.rotation, 0, loginName); uLink.Network.Instantiate (ownerCrate,...

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